I thought it might be time to update one of my favorite models using the latest tools in Unreal Engine 4. There is still some work to be done and I would love to build a proper environment for this car, but it was a fun experience learning the new hybrid raytracing workflow. The automotive materials released by Epic are easy to use and allow a ton of customization. Rendering has always been a pain for me so being able to see results in realtime and adjust lights and positions immediately feels fantastic.