Ferrari F40

Not only one of my favorite cars but one of my favorite models! I figured it was time to give this one an upgrade and see how it would look in Unreal Engine 5 using Lumen and some of Epic's automotive materials. Some of my textures are used, specifically on the badging, wheels, tires, and engine. The studio environment was built by me and the prop assets in the background/foreground are all from the Megascans library. I used the movie render queue and sequencer to render out the images but no other post processing was done.

Front and Rear 3/4 view of the wireframe in 3ds Max

Front and Rear 3/4 view of the wireframe in 3ds Max

Rear Engine Bay in 3ds Max

Rear Engine Bay in 3ds Max

Reference Photography taken by me

Reference Photography taken by me